Three.js 光柱教程

光柱 ·Light Bar· ▶ 在线运行案例

  • 案例合集:三维可视化功能案例(threehub.cn)
  • 开源仓库github地址:https://github.com/z2586300277/three-cesium-examples
  • 400个案例代码:网盘链接

你将学到什么

  • OrbitControls 相机轨道交互
  • requestAnimationFrame渲染循环与resize自适应

效果说明

本案例演示光柱效果:基于 WebGL 实现「光柱」可视化效果,附完整可运行源码;核心用到 OrbitControls。建议先打开文首在线案例查看动态画面,再对照下方源码逐步理解。

核心概念

  • OrbitControls轨道旋转缩放;开enableDamping时每帧需controls.update()

实现步骤

  • 搭建 Scene / Camera / Renderer 与 OrbitControls
  • rAF 循环中 update 并 render
  • 代码要点

    import * as THREE from 'three'

    import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'

    const box = document.getElementById('box')

    const scene = new THREE.Scene()

    const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 1000)

    camera.position.set(0, 10, 10)

    const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, preserveDrawingBuffer: true })

    renderer.setSize(box.clientWidth, box.clientHeight)

    box.appendChild(renderer.domElement)

    new OrbitControls(camera, renderer.domElement)

    scene.add(new THREE.AmbientLight(0xffffff, 0.5), new THREE.AxesHelper(100))

    // 随机创建光柱 for (let i = 0; i < 10; i++) {

    const lightBar = createLightBar(0xffffff * Math.random())

    lightBar.position.set(Math.random()10 - 5, 0, Math.random()10 - 5)

    scene.add(lightBar)

    }

    animate()

    function animate() {

    requestAnimationFrame(animate)

    renderer.render(scene, camera)

    }

    window.onresize = () => {

    renderer.setSize(box.clientWidth, box.clientHeight)

    camera.aspect = box.clientWidth / box.clientHeight

    camera.updateProjectionMatrix()

    }

    function createLightBar(color = 0xfcde8c) { // 创建mesh const geometry = new THREE.CylinderGeometry(0.3, 0.3, 10, 6)

    const material = new THREE.MeshBasicMaterial({ color, transparent: true, opacity: 0.3, side: THREE.DoubleSide })

    const mesh = new THREE.Mesh(geometry, material)

    material.blending = THREE.AdditiveBlending

    // 创建纹理 const texture = new THREE.TextureLoader().load(FILE_HOST + 'images/channels/lightMap.png')

    texture.wrapS = THREE.RepeatWrapping

    texture.wrapT = THREE.RepeatWrapping

    // 创建平面 const plane = new THREE.PlaneGeometry(1.5, 10)

    const planeMaterial = new THREE.MeshBasicMaterial({ transparent: true, opacity: 0.3, side: THREE.DoubleSide, map: texture })

    planeMaterial.blending = THREE.AdditiveBlending

    planeMaterial.depthTest = false

    const planeMesh = new THREE.Mesh(plane, planeMaterial)

    const planeMesh2 = planeMesh.clone()

    planeMesh2.rotation.y = Math.PI / 3

    const planeMesh3 = planeMesh.clone()

    planeMesh3.rotation.y = -Math.PI / 3

    mesh.add(planeMesh3)

    mesh.add(planeMesh)

    mesh.add(planeMesh2)

    // 创建group const group = new THREE.Group()

    group.RootMaterials = [material, planeMaterial]

    group.add(mesh)

    return group

    }

    完整源码:GitHub

    小结

    • 本文提供光柱完整 Three.js 源码与在线 Demo,建议先运行案例再改 uniform/参数做二次实验
    • 更多 Three.js 实战案例见 three-cesium-examples 合集 与 GitHub 开源仓库