Three.js 圆锥网格教程

圆锥网格 ·Cone Mesh· ▶ 在线运行案例

  • 案例合集:三维可视化功能案例(threehub.cn)
  • 开源仓库github地址:https://github.com/z2586300277/three-cesium-examples
  • 400个案例代码:网盘链接

你将学到什么

  • EffectComposer 多 Pass 后期处理管线
  • UnrealBloomPass 辉光 Bloom 效果
  • OrbitControls 相机轨道交互
  • requestAnimationFrame渲染循环与resize自适应

效果说明

本案例演示圆锥网格效果:原场景渲染后经 EffectComposer 叠加 Bloom/模糊等全屏后期;核心用到 EffectComposer、UnrealBloomPass、OrbitControls。建议先打开文首在线案例查看动态画面,再对照下方源码逐步理解。

核心概念

  • Scene / Camera / WebGLRenderer构成最小渲染闭环;大场景可开logarithmicDepthBuffer缓解 Z-fighting。
  • EffectComposer以多 Pass 链式渲染:RenderPass → 特效 Pass → 输出屏幕,替代直接renderer.render
  • OrbitControls提供轨道旋转/缩放;开启enableDamping后需在 animate 中controls.update()

实现步骤

  • 搭建 Scene、PerspectiveCamera、WebGLRenderer,挂载 canvas 并处理resize
  • 组装 EffectComposer Pass 链,在 animate 中调用composer.render()
  • 创建 OrbitControls(及 Raycaster 等交互控件,若源码包含)
  • requestAnimationFrame循环中更新状态并 render(Cesium 为viewer.render或自动渲染)
  • 代码要点

    import * as THREE from 'three'

    import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js' import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass.js'; import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'; import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';

    const box = document.getElementById('box')

    const scene = new THREE.Scene()

    const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 100000)

    camera.position.set(0, 0, 20)

    const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })

    renderer.setSize(box.clientWidth, box.clientHeight)

    box.appendChild(renderer.domElement)

    new OrbitControls(camera, renderer.domElement)

    const effectComposer = new EffectComposer(renderer); const renderPass = new RenderPass(scene, camera); effectComposer.addPass(renderPass); const bloomPass = new UnrealBloomPass(new THREE.Vector2(box.clientWidth, box.clientHeight), 0.8, 0.4, 0.0); effectComposer.addPass(bloomPass);

    const geometry = new THREE.ConeGeometry(3.5, 5.5, 4); const textureLoader = new THREE.TextureLoader(); const texture = textureLoader.load("https://g2657.github.io/examples-server/smartCity/demo/image/gradual_change_y_02.png"); const material = new THREE.MeshBasicMaterial({ map: texture })

    const cone = new THREE.Mesh(geometry, material); cone.rotation.x = -Math.PI; scene.add(cone);

    let d = 0.03 animate()

    function animate() {

    if (cone.position.y > 3 || cone.position.y < 0) d = -d cone.position.y += d; cone.rotation.y += Math.PI / 100;

    requestAnimationFrame(animate) effectComposer.render()

    }

    window.onresize = () => {

    renderer.setSize(box.clientWidth, box.clientHeight)

    camera.aspect = box.clientWidth / box.clientHeight

    camera.updateProjectionMatrix()

    }

    完整源码:GitHub

    小结

    • 本文提供圆锥网格完整 Three.js 源码与在线 Demo,建议先运行案例再改 uniform/参数做二次实验
    • 更多 Three.js 实战案例见 three-cesium-examples 合集 与 GitHub 开源仓库